Fire support is called from the operations map or the battlefield, but ship magazines are finite and heavy weapons bring buildings down. Official
Artillery and rockets
- M777 howitzers. Official
- HIMARS rockets. Official
- Your bases can also have mortar pits; see base building. Official
Naval fire
- Destroyer guns and Tomahawk cruise missiles. Official
- Ships take naval commands from the operations map. Dev
- Magazines are finite. In the world campaign you resupply at friendly ports and must bring the carrier group "within range". Official
Air support, aircraft by aircraft
From the developer's notes on "Air Support: Gunships, Missiles & Mass Bombing" (Oct 28, 2026): "Each aircraft has a different job." Dev
| Aircraft | Job (developer's description) | Notes |
|---|---|---|
| F-35B | Air-to-ground missile strikes | — |
| F-15E | Heavy bombing runs against large concentrations of zombies | Also shown doing area bombing |
| F/A-18F | Versatile option; different loadouts for the next sortie | Carrier-based |
| A-10 | Close air support with strafing runs and missile attacks | — |
| AC-130J | Gunship fire and missile strikes from orbit | Store: "gunship orbit" |
| MQ-9 Reaper | Hellfire strikes on selected targets | Store: "drone orbit" |
How a strike works in the footage: "Choose what to send, designate the target, and watch the attack unfold on the battlefield." Dev
Carrier operations
- Carrier jets are prepared and re-armed between sorties; loadouts shown include Mk 77 fire bombs. Dev
- A full sortie is simulated: pilot boarding, catapult launch, missile, bombing and gun runs, then landing, parking and pilots climbing out. Dev
- Strikes cause building destruction. Dev
Trade-offs to expect
What the official text implies, without guessing numbers:
- Ammo is a resource. Finite magazines mean every Tomahawk spent in LA is one fewer later. Official
- Collateral damage is real. Destroyed buildings carry back to the map and can block your own positions. Official
- Warnings buy time. You always get a warning before an attack, which is your window to call fire support from the map. Official
FAQ
What fire support is in Ebbtide?
M777 howitzers and HIMARS rockets; destroyer guns and Tomahawk cruise missiles; carrier F/A-18s plus F-15E, F-35B and A-10 strikes; and AC-130J gunship and MQ-9 drone orbits. It can be called from the operations map or the battlefield.
Is fire support unlimited in Ebbtide?
No. The store page says ship magazines are finite, and heavy weapons bring buildings down, so strikes have real costs.
What does each aircraft do in Ebbtide?
Per the developer: F-35B air-to-ground missile strikes; F-15E heavy bombing of large zombie concentrations; F/A-18F a versatile carrier option with changeable loadouts; A-10 close air support with strafing and missiles; AC-130J gunship fire and missiles from orbit; MQ-9 Reaper Hellfire strikes on selected targets.
Sources
Labels: Official Steam store page · Dev developer announcement, post or video · Players community discussion, not confirmed by the developer · Press media coverage.
- Official Ebbtide — Steam store page (app 4915700): description, tags, languages, system requirements — 2026-10-29
- Dev YouTube: "Air Support: Gunships, Missiles & Mass Bombing" (video and developer description) — 2026-10-28
- Dev YouTube: "Fighters Launch, Strike the Horde, and Return" (carrier operations) — 2026-10-16
- Dev YouTube: "From the LA Operations Map to the Battlefield" (video and developer description) — 2026-10-16
Ebbtide is in development and has no public build yet. Everything above describes announced or shown features, which can change before release. See how we source.